For the past five years, I’ve been honing my 3D skills in Blender, which was the standard software at my university. Throughout the 3D asset development process, I’ve focused extensively on Substance Painter for creating detailed materials and textures. Additionally, I leverage Photoshop for final touch-ups, ensuring the materials are fully optimized and ready for integration into game engines.

Art Skills

Blender

  • 3D Modeling & Sculpting
  • Rendering
  • Game Asset Creation
  • 3D Printing

Substance Painter

  • Smart Materials & Masks
  • Procedural & Hand-Painted Texturing
  • Real-Time PBR Workflow

Adobe photoshop

  • Texture & Material Creation
  • Seamless Workflow Integration
  • Color Correction & Enhancements

During my university years, Unity served as the primary software for game development, and I utilized it extensively to create multiple projects. In my final year, I shifted my focus to Unreal Engine, mastering its Blueprint visual scripting system and designing diverse environments by utilizing existing game assets.

Game Engines

Unreal engine

  • Develop interactive experiences
  • Blueprint Visual Scripting
  • Open-World & Environments

Unity

  • Real-Time 3D & 2D Game Engine
  • Asset Store & Extensibility
  • Multiplayer & Networking